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Wii is perhaps the most obvious example: the 180nm Gekko and Flipper hardware found in the GameCube was re-architected from 180nm down to a 90nm production process, with very mild changes to basic spec. Nintendo has been criticised for the lack of technological ambition in its console designs, and it's safe to say that a pattern is emerging of investment being placed into the controller rather than the rendering hardware.
#How to unlock all maps in mario kart wii emulator ps3#
In comparison to PS3 and Xbox 360, the Wii is undoubtedly backward from a technical perspective, but this has not held back the artists and game designers who have continued to make unique, brilliant games. This is perhaps the most exciting aspect of the upcoming Wii U re-reveal: while the mainstream games industry has pursued ever more realistic game visuals since the launch of the original PlayStation, Nintendo's internal game development teams have taken their own path, transitioning across their signature 2D style into three-dimensional worlds, exploring the new gameplay opportunities this represents and creating some unforgettable games in the process. In short, to what extent is Nintendo HD ready? While controversy surrounds the spec of the machine and whether there is any kind of generational leap from the Xbox 360 and PlayStation 3, perhaps the more interesting topic is just how some of the world's greatest game designers will utilise the immense level of graphical performance a more modern GPU has to offer. After a year of rumours and speculation based on developer leaks and inconclusive E3 2011 demos, we are now just days away from our first real look at the final version of Nintendo's new Wii U hardware.